![]() Recover Two Crowns Red Wine from one of the Sunken Wine Casks scattered along the coast near Nui's Way.īring the Two Crowns Red Wine to Captain Caeling on the small island near shore.Ĭrewman Cane: Ah, how can this be? I can't find a decent bottle of wine anywhere in this village! Our boat went down, and the supply crates of wine with it.Ĭrewman Cane: Hey, can you swim? You should go to the beach and find any salvageable Two Crowns Red Wine from the Sunken Wine Casks. Obtained randomly from looting a Sunken Treasure Chest. ![]() If you do, bring it to Captain Caeling.Ĭrewman Cane: He's so rich, he'll repay you well for bringing back the bottles. Increase amount of gold received from sunken ship’s treasure chests. ![]() Once all 8 pages are gathered, they can be combined into Rudal's Complete Travel Journal and reward Master of the Phoenix title, granting 15 climb speed and a readable book version of all entries to place inside a house. Artistry(at 230,000): Force people to dance to your songs when you play them. The problem with a flat increase is that i can run solo packs from 2 really close maps and get an specific amount of gold that can make the route worth. I personally think the underwater content provides a cool opportunity to really make the players have to deal with and survive a harsh environment.Every ten pages must be bound together with. I don't think underwater combat should be emphasized too much as I've never seen it done well in an mmo (it's just regular combat but you are 'flying'. But if underwater exploration and dungeons (not underwater NPC hubs) required more prep and interactions with breathing, light, temperature, and even pressure based on depth I would be happy. Finding some shipwreck should be cool and a different feel than finding old ruins on the ground. If I just have to kill a bunch of mobs to get some loot either way, I don't care if the mobs are fish/snake people that are in water or out of water. But if I have to plan for the appropriate depth and get provision and know I have limited time to explore, then it feels different than above water.Įssentially: I just hope they make underwater content and exploration actually feel different and have different mechanics than above water. If it's the same formula of kill monsters, but this time they look like fish and you can move up and down because you're underwater then that's not very exciting. Also, if my breathing bar is easy to get around by some potion or spell that lasts 30 minutes +, then the breathing bar is kinda pointless. I also have zero experience with naval combat in games, so I was curious how people expect/want underwater mechanics to interact with naval stuff? In terms of combat as well as what happens if you fall overboard or your ship sinks.Īrcheage has some underwater content, but not enough and it didnt really work very well as pointed out the game is not really designed with this type of movement in mind. If Intrepid did decide to go down this route i would have thought it would be a long way down the line as there are a lot of other content that would be more popular. ![]() Underwater content is already confirmed including dungeons and points of interest. I haven't played archeage but underwater MMO combat in my experience is just not different enough from above water to give it any real meaning.
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